Hey, I’m Kaleb. I’m a beginner game dev with a big love for horror, retro visuals, weird mechanics, and glitchy vibes. I mostly work solo in Godot, experimenting with procedural generation, creepy atmosphere, and cliche gameplay loops.
I started out with Scratch, Construct 3, and tons of other small engines. My first year of college I started making systems in Python and C#, then found Godot. And now I’m here, sharing my first public project:
SHARDLOCKED.
I don’t have a huge team or a budget, but I care deeply about what I build. Every glitchy light, every screeching monster, every eerie hallway is handcrafted by me, usually at 2am.
If you play my games and enjoy them (or even if you don’t), feel free to drop feedback, ask questions, or just say hi.
Thanks for checking out my stuff!